Yes, you basically answered your own question. Use BmpGetBits.

I'm developing an ARM game where I create my own bitmaps, based on an
awesome project example at the PalmSource KB. Search for BitmapRsrc project
(maybe BitmapRsrcDR1) It's a great resource.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of [ a | x ] -
Peter Alex
Sent: Thursday, June 24, 2004 9:40 PM
To: Palm Developer Forum
Subject: BItmap bits


hello,

How could i access bitmap directly? So far i am using
winPaintPixel and it seems to slow.

Some teling that accessing directly through BmpGetBits
is faster but i dont know how to map bits from
BmpGetBis.

Please advice.


Thanks



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