Hi there,

After recently purchasing new Treo 600 phones, and with my background as a computer 
game programmer (PSX, Saturn & PC), I thought I'd give programming the 600 a go.

I've had nothing but trouble with it over the last week - I know that this has 
probably been covered a load of times, but I can't find the problems in the knowledge 
base. I'm using the eclipse stuff from this site.

Even the simplest stuff is failing - My problems are as follows:

1)  The Garnet simulator doesn't work when I call BmpCreate. The header is written 16 
bytes away from the returned pointer and the bitmap itself is not refreshed to white - 
this is not the documented result - and the simulator also crashes when I try to write 
to the bitmap data.

2)  After giving up on the simulator, I find that the emulator works as expected - 
even the debugger returns accurate results. The problem here is, I can't get the 
emulator to use the skins, the handspring site appears to have disappeared and all the 
generic skins are monochrome emulations. The emulator also doesn't have an OS 5 ROM 
with it.

I suppose the question is, how do I set up a good debug environment for a low density 
palm OS 5 device in 65536 colours?

Thanks for any advice you guys can give.

Cheers,

Mark Rabjohn
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