Hi there, After recently purchasing new Treo 600 phones, and with my background as a computer game programmer (PSX, Saturn & PC), I thought I'd give programming the 600 a go.
I've had nothing but trouble with it over the last week - I know that this has probably been covered a load of times, but I can't find the problems in the knowledge base. I'm using the eclipse stuff from this site. Even the simplest stuff is failing - My problems are as follows: 1) The Garnet simulator doesn't work when I call BmpCreate. The header is written 16 bytes away from the returned pointer and the bitmap itself is not refreshed to white - this is not the documented result - and the simulator also crashes when I try to write to the bitmap data. 2) After giving up on the simulator, I find that the emulator works as expected - even the debugger returns accurate results. The problem here is, I can't get the emulator to use the skins, the handspring site appears to have disappeared and all the generic skins are monochrome emulations. The emulator also doesn't have an OS 5 ROM with it. I suppose the question is, how do I set up a good debug environment for a low density palm OS 5 device in 65536 colours? Thanks for any advice you guys can give. Cheers, Mark Rabjohn -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
