It is generated repeatedly.
The loop, as it is written bellow, never ends.

Meanwhile, I solved the problem by using EvtGetEvent(&event, 0), which works
correctly.
I would however still like to know, if this is some bug in OS, or if i do
not understand the
API correctly.

                        Rudla

"Tim Kostka" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Are you saying the penUpEvent is being generated repeatedly or just once
> before the start of the loop?  If it's just generated once, your device
> should go into snooze after one pass of the loop, and thus no problem.
>
> --
> Tim Kostka
> http://www.nuprograms.com
>
>
> "Rudla Kudla" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > Hi,
> >
> > a have problem with EvtEventAvail.
> > I read data from serial port and have Form with Cancel button open.
> > I want to cancel the reading, when the button is pressed.
> >
> > I test, if there is an event using EvtEventAvail.
> > If it is a perform SysHandleEvent and possibly FrmHandleEvent.
> >
> > Code for the progress function follows.
> >
> > It works OK on POSE. At real device (m515), it seems, that there is
ALWAYS
> > some event (event.eType == 2)
> > (Seems like penUp).
> >
> > How should I solve this problem?
> >
> >                                                         Rudla
> >
> > static Err CheckReadProgress(UInt32 bytes_to_now) /*
> >
> > Purpose:
> >
> > Serial port PortReadData progress function.
> >
> > Returns cancel, if the user pushed some button.
> >
> > */{
> >
> > UInt16 event_limit;
> >
> > UInt8 buffer[100];
> >
> > EventType event;
> >
> >
> > StrPrintF(buffer, "S:%ld", bytes_to_now);
> >
> > WinDrawChars(buffer, StrLen(buffer), 0,12);
> >
> > event_limit = 5;
> >
> > while (event_limit-- > 0 && EvtEventAvail()) {
> >
> > EvtGetEvent(&event, evtWaitForever);
> >
> >
> > ReportSubmessageInt("Event: %ld", event.eType);
> >
> >
> > if (event.eType == ctlSelectEvent) {
> >
> > return ErrUserCancel;
> >
> > }
> >
> > if (!SysHandleEvent(&event)) {
> >
> > FrmDispatchEvent(&event);
> >
> > }
> >
> > }
> >
> > return 0;
> >
> > }
> >
> >
> >
>
>
>



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