I am trying to simply draw a bitmap on a form. I want the bitmap to be displayed in high res for double density screens, and not displayed at all for others. The screen I am drawing to does have some text labels that I am hoping will be covered up by the bitmap in high-res, but visible when not.
I have tried to get this to work by trying things I've seen in posts in this group, but I never get anything. I'm not sure if I am missing a basic assumption not being mentioned. I am using Palms latest Dev Studio. I have a bitmap resource defined with resource id 1000. I have a resource.h that has a #define imgBitmap 1000 I have an about screen where in the frmAbout_HandleEvent I have added the following code to the frmUpdateEvent case: WinSetCoordinateSystem( kCoordinatesNative ); resH = DmGetResource (bitmapRsc, imgBitmap); bmP = MemHandleLock (resH); bmP3 = BmpCreateBitmapV3( bmP, kDensityDouble, BmpGetBits( bmP ), NULL ); WinDrawBitmap( (BitmapPtr) bmP3, 0, 0 ); WinSetCoordinateSystem( kCoordinatesStandard ); When the About screen displays in the Cobalt simulator I never see the bitmap. Any ideas? Thanks in advance! Mike -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
