Hello,
I'm getting an error in the debug sim but not in the
release sim.... The function getting the error seems
to be working properly but this error still bothers
me.
"vfsmgr.c, Line:2348, VFSFileReadData: buffer not in
storage heap"
what could this mean?
Here's the function in question...
UInt32 GetByte()
{
MemHandle bufHandle;
char* tempBuf;
bufHandle = MemHandleNew(1);
tempBuf = (char*)MemHandleLock(bufHandle);
result = VFSFileReadData(dir,1,tempBuf,0,NULL);
return (UInt32)*tempBuf;
}
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