I think there is a problem with my Debugger. When I step thru my code, I get some
very weird results. Here is a section:
==================================================================
Declarations
==================================================================
typedef struct{
UInt8 _30Hz;
UInt8 _60Hz;
UInt8 _120Hz;
UInt8 _250Hz;
UInt8 _500Hz;
UInt8 _1000Hz;
} EQFreq;
typedef UInt8 MixerType;
enum MixerType{A, AB, ABC, B, BC, C, CA};
typedef struct{
EQFreq EQ;
MixerType MIXER;
} ChannelAtt;
typedef struct{
ChannelAtt CH[6];
} VehicleType;
==================================================================
Code
==================================================================
static void init(void)
{
for(ActiveChannel = 0; ActiveChannel < 7; ActiveChannel += 1)
{
honda.CH[ActiveChannel].EQ._30Hz = 10;
honda.CH[ActiveChannel].EQ._60Hz = 10;
honda.CH[ActiveChannel].EQ._120Hz = 10;
honda.CH[ActiveChannel].EQ._250Hz = 10;
honda.CH[ActiveChannel].EQ._500Hz = 10;
honda.CH[ActiveChannel].EQ._1000Hz = 10;
switch(ActiveChannel){
case 4:
honda.CH[ActiveChannel].MIXER = A;
break;
default:
break;
}
}
What happens is this: NOTHING happens when the BOLD instructions are executed. When
the underlined instruction is executed, the data (in this example 10 (0x0A)) is stored
in honda.CH[ActiveChannel].EQ._30Hz !! Then the next line (250Hz) is stored in
...EQ._60Hz. Also, the value of ActiveChannel never changes from the initialized
value of 0x00, BUT the switch statement I threw in there will read the CORRECT value
of ActiveChannel and execute when it's supposed to (when ActiveChannel == 4). Why is
there this offset in where the data is being stored (or is appearing to be stored)?
My program uses these values to set sliders and all of the slider positions are
CORRECT for all values _30Hz, _60Hz, _120Hz etc so I'm not sure what the problem is
here. Has anyone every seen bugs like this in the Debugger?
thanks,
~Tony
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