--- Jamie Lyon <[EMAIL PROTECTED]> wrote:
> Perhaps, if you do get mixed reactions you could
> offer an option either at installation time, or 
> in-game/app to remove them?

Genius! Simplicity!  What was I thinking, this problem
is *solved* ... 

... dang, I think I owe you one now!  :)

Gary Douglas
Nth Gen Labs


--- Jamie Lyon <[EMAIL PROTECTED]> wrote:

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> 
> My answer will have to be quite vague, giving no
> real answer, as in my
> opinion it depends on the style of the graphics.
> 
> Some graphics look great with a 1-pixel border,
> others don't look so
> good. More cartoon style graphics (i.e. metal slug)
> tend to lean
> themselves towards looking better with the slight
> border, while other
> more realistic styles look better without.
> 
> However, as to helping with distinguishing between
> objects, I would say
> the 1-pixel border would help in almost all cases,
> it depends whether
> the increased visibility of the objects outweighs
> the decrease in
> graphical style (if the graphical style looks better
> without the border)
> 
> Perhaps, if you do get mixed reactions you could
> offer an option either
> at installation time, or in-game/app to remove them?
> 
> Cheers,
> Jamie Lyon [Toris]
> www.aeonflame.com
> 
> Gary wrote:
> > [A non-technical discussion on Palm graphics]
> > 
> > You know the 1-pixel (sometimes 1/2 pixel)
> outlines
> > you see on some sprites?  Some people call them
> > "halos" - what do you think of those on the Palm?
> > 
> > I've never used them before but on my latest I did
> -
> > in tests, I found it was much easier to
> distinguish
> > individual characters when there were a pile of
> > sprites on the screen - this only seemed to apply
> on
> > an actual Palm, because the screen was so small.
> > 
> > I've had mixed reactions from friends - what do
> you
> > guys think?  1-pixel halos help on tiny Palm
> screens,
> > yay or nay?
> > 
> > TIA!
> > 
> > Gary Douglas
> > Nth Gen Labs
> > 
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