Chris Tutty wrote:
From: "Robert Moynihan" <[EMAIL PROTECTED]>Actually, I did make a mistake. I meant to write (Char*) instead of (char*). The docs say the prototype is...
How on earth is this going to make any difference? Aside from the questionable approach of trying to eliminate a warning rather than fix the underlying problem, how would casting a variable(char*) s = CtlGetLabel(GetObjectPtr(ReadyButton));
... that might get rid of your error message, but might not solve the problem that you are asking about.
defined as char * to char * change anything.
const Char *CtlGetLabel(const ControlType *controlP)
... so I gave a try casting it exactly as the prototype and it eliminated the error message.
I didn't know WHY it worked, so, not understanding all the mysteries of compilers, I then went on to see if I could figure out what was happening. I originally thought that Char* and char* were the same, and the ONLY thing that I changed between the 6 trials was the case of the 'c' in the declaration and cast:
All 4 of these give the warning message: char *s; s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
Char *s; s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
char *s; (char*) s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
Char *s; (Char*) s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
These 2 don't: char *s; (Char*) s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
Char *s; (char*) s=CtlGetLabel(GetObjectPointer(DBTypeTriggerID));
This all feels very odd to me. I wish I understood it better.
Bob.
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