Vladan Markovic wrote:
Another suggestion (in addition to the one that Ben provided) might be to keep all the bitmaps in the same family, but declare only one family member for a particular depth. So you might create the family like this:
BITMAPfamilyex ID bitmapID begin BITMAP "bitmap_v1_1.bmp" bpp 1 density 1 transparent 255 255 255 BITMAP "bitmap_v1_2.bmp" bpp 2 density 1 transparent 255 255 255 BITMAP "bitmap_v1_4.bmp" bpp 4 density 1 transparent 255 255 255 BITMAP "bitmap_v1_8.bmp" bpp 8 density 1 transparent 255 255 255 BITMAP "bitmap_v1_16.bmp" bpp 16 density 1 transparent 255 255 255 BITMAP "bitmap_v1_16_hires.bmp" bpp 16 density 2 transparent 255 255 255 end
In 16 bit mode, the bitmap resolution would match the display, but in any other mode it would display only in low res. I didn't try this, but I think it would work. Bob.
Tnx, it`s changing color depth OK, but can`t change resolution, do you know something about this?
UInt32 widScr = 160; UInt32 heiScr = 160; UInt32 clrDpth = 8; UInt8 enClr = 1;
WinScreenMode(winScreenModeSet, &widScr, &heiScr, &clrDpth, &enClr);
"Robert Moynihan" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
andHi Vladan, have you looked at the WinScreenMode command? Bob.
I am developing graphic app, In BITMAPFAMILYEX i have two bitmaps, 8bit
how16bit color, this is ok, but i want allow user to choose between 8bit and
16bit design , (8bit is simple and clear), what is best way to do this,
can i force 16bit color device to show 8bit bitmap from BitmapFamily resource?
Thank You,
Vladan Markovic
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