Yup. Essentially, Graffiti 2 does some really stupid (IMHO) things. It'll send your app a lowercase L. Then a backspace. Then a lowercase i. Or it'll give you an L, then a backspace, then a K.
It's perfectly awful. You've got a few options. (a) Patch the app so that it waits for a moment after certain characters, to insure that you really are entering what its been told (thus introducing intentionally laggy responses). (b) use the keyboard silkscreen rather than Grafitti 2 (your simplest option), or (c) install Grafitti 1 on your T3 instead -- which is the method I chose, having been a Palm user for years and not willing to relearn how to write. Best of luck, and kudos to you for your interest in the classics :) Brandon On Sat, 12 Feb 2005 21:50:24 -0000, Pat Flaherty <[EMAIL PROTECTED]> wrote: > Just got a Tungsten T3. There's a sourceforge project, a game called iRogue, > that I use. And since it's sourceforge I have the source (and have built it). > > While playing the game, when I draw a Graffiti 2 'i' (downward stroke > followed by dot above) my 'character' moves to the side with the downward > stroke. This is not the behavior I want - I want the app to wait and fully > recognize the 'i' (at which point it puts up the Inventory dialog). > Presumably the app needs to be made Graffiti 2 aware? > > thanx. > -- > For information on using the Palm Developer Forums, or to unsubscribe, please > see http://www.palmos.com/dev/support/forums/ > -- For information on using the Palm Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
