The EvtGetEvent function behaves different on T3 simulator and real T3
The timeout parameter in the EvtGetEvent specifies the number of timer ticks
before checking if there is an event in the event queue. With the value set at
-1 (evtWaitForever) the T3 only wakes up if there is an event. For any other
value, it wakes up every "timeout" timerticks to check for an event. If there
is nothing, it sends an "nilEvent" into the event queue.
The code below works fine on the T3 simulator (OS 5.2.1) where the dot is
stepping across the screen at a 1 step per second (100 timerticks per second).
When you move the stylus over the screen sysPenMove events are generated which
make the dot speed up when ever the stylus is moving.
But;
On the real T3 (the same version:OS 5.2.1) however, the speed at wich the dot
moves is irrelevent of the parameter of 100 in the EvtGetEvent function. It
always moves at 100 dots per second. Note that the number of timer ticks per
seconds is 100.
Anyone know why the real T3 is not behaving??
Regards
Gert
static void AppEventLoop(void)
{
EventType event;
do
{
static UInt16 x = 0;
WinEraseLine(x, 80, x, 80);
x++;
if (x > 150) x = 0;
WinDrawLine(x, 80, x, 80);
EvtGetEvent(&event, 100);
if (! SysHandleEvent(&event))
{
if (! MenuHandleEvent(0, &event, &error))
{
if (! AppHandleEvent(&event))
{
FrmDispatchEvent(&event);
}
}
}
} while (event.eType != appStopEvent);
}
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