Directly to the matter, here is my code (almost exactly the same of
CameraSample.c):

-the capture function:

void CapturaImagem( )
{
    Err erro = errNone;
    CamLibBitmapInfoType info;
    CamLibCaptureType capture;
    CamLibSettingType captureFormat;
    PhotoCaptureInfo captureInfo;

   captureFormat.type = kCamLibCaptureDataFormatRGB565;
   erro = CamLibControl(camLibRefNum, kCamLibCtrlCaptureFormatSet,
&captureFormat);
   captureFormat.type = kCamLibImageSizeQVGA;
   erro = CamLibControl(camLibRefNum, kCamLibCtrlCaptureSizeSet,
&captureFormat);
   erro = CamLibControl(camLibRefNum, kCamLibCtrlCaptureGetBitmapInfo,
&info);

   captureInfo.winH = WinCreateOffscreenWindow(info.width / 2, info.height /
2, nativeFormat, &erro);
   captureInfo.bufferP = BmpGetBits(WinGetBitmap(captureInfo.winH));

   capture.userDataP = &captureInfo;
   capture.callbackP = PhotoCaptureCallback;
   CamLibControl(camLibRefNum, kCamLibCtrlCapture, &capture);

 WinDrawBitmap(WinGetBitmap(captureInfo.winH), 0, 0);

 WinDeleteWindow(captureInfo.winH, true);

}

- the callback: (that�s the same as CameraSample)

Err PhotoCaptureCallback(void *bufferP, UInt32 size, void *userDataP)
{
 PhotoCaptureInfo *captureInfoP = (PhotoCaptureInfo *) userDataP;

 if (captureInfoP)
 {
  MemMove(captureInfoP->bufferP, bufferP, size);
  captureInfoP->bufferP += size;
 }

 return errNone;
}

Still, the app is crashing when I call CapturaImagem( ). Apparently the
callback is being called 'n' times and it only stops when userDataP comes
with a null pointer.
Can I have some help on why is this happening?

Thanks for your attention,
Christiano.



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