hi there! this is second time i am posting this, cause there seems to be some misunderstanding in that message
here is the page for the below snippet http://kb.palmsource.com/cgi-bin/palmsource.cfg/php/enduser/std_adp.php?p_sid=IulQM8Hh&p_lva=139&p_faqid=341&p_created=1033750553&p_sp=cF9zcmNoPTEmcF9ncmlkc29ydD0mcF9yb3dfY250PTI0JnBfc2VhcmNoX3RleHQ9Yml0bWFwJnBfc2VhcmNoX3R5cGU9MyZwX3Byb2RfbHZsMT1_YW55fiZwX2NhdF9sdmwxPX5hbnl_JnBfc29ydF9ieT1kZmx0JnBfcGFnZT0x&p_li= answer ID 341 Q: How do I draw to the native coordinate system? If the application wanted to handle high-density screens specifically, it would do so by calling WinSetCoordinateSystem() to switch into the "native" coordinate system. In that system, coordinates exactly match the pixels on the screen. This will be done by applications such as graphic editors so they can place pixels with maximum precision. It is not necessary to change coordinate systems to draw bitmaps, because if a bitmap family includes a high-density member, the OS will automatically draw it, or else will convert the best available bitmap to the screen's format. Note that this means you will not be able to draw a low density bitmap as a quarter size small bitmap on a high density screen by simply calling WinSetCoordinateSystem before the draw. You would need to create a nativeFormat offscreen windows and then set the offscreen window's bitmap to low density. Draw the bitmap and then set the offscreen window's bitmap back to high density. Finally copy from this window to the screen to get the desired effect. from what is being said, if i want to draw a quarter size bitmap i need to create a nativeFormat offscreen window then set the window's bitmap to low density. now the question, what does the faq mean by window's bitmap? copy the bitmap to the window therefore being called window's bitmap? and how to set it to low density? rgds. -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
