> If so, you will need a GIF decoder. By far the easiest method is to not use GIF unless absolutely necessary. If at all possible, using a standard PalmOS bitmap will be faster, easier to code, and cheaper than licensing a commercial decoder library or implementing one of the free ones yourself.
The following PalmOS Developer manual entry and knowledgebase article(s) can help you figure out how to draw bitmaps: Drawing a Bitmap Family Member http://tinyurl.com/9w3k4 Using WinPaintBitmap Instead of WinDrawBitmap http://tinyurl.com/cf5nd WinDrawBitmap Function (Reference) http://tinyurl.com/7cd4w WinPaintBitmap Function (Reference) http://tinyurl.com/bbn3k -- Matthew Bevan, Systems Administrator Top Floor Computer Systems Ltd. -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
