No devices at the moment use Cobalt. Only one device that I know of is rumored to run Cobalt and that is a multi-OS smartphone by Oswin.
As was stated, the HotSync protocol cannot handle resources greater than 64k (not sure about HotSync v. 6 or what the Zodiacs use). Devices can handle resources greater than 64k (Access's NetFront has larger resources), but you cannot just HotSync it or drag it into the Simulator. You must copy it from the card usually using something like ZLauncher or a filemanager. I get the best results with ZLauncher's built in filemanager. Also, with large graphics you can set compression (and that helps, but only some). Also, you can break images up. If you have a large 320x320 image (or larger, i.e. a static map), break it up into smaller images. If you use few colors you can use 8bit images to reduce the size of the image families. Regards, Donald Kirker "roderick young" <[EMAIL PROTECTED]> wrote in message news:[EMAIL PROTECTED] > I'm not up on current events, but last I checked, making your application require the "Cobalt" OS to run means that it won't run on most people's actual devices, which run earlier versions. Maybe that new Lifedrive has Cobalt, I don't know. If you're not trying to sell your application commercially, this wouldn't be a concern. > > ----- > - I suppose the only feature I need from a Protein app is the resource storage is larger, the size of my resources is a debatable topic on my project, do you think this reason is strong enough to port? I would hate to waste a lot of time porting if it will be less work to convince my boss that we have to use minimal graphics on this first version. > > -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
