> From: "Valeriy Zamarayev (DHL UA)" <[EMAIL PROTECTED]>
>
> > The problem appeared with Tungsten W emulator. This is I believe
> > the only OS4 handheld which supports the high density feature.
> >
> > The problem is that during animation images are often mangled 
> > after some period of play, they are a kind of "rotated", the 
> > sprites are shifted to the right, and pixels from the right 
> > border appear at the left border of the sprite. 

this is a bug in the build of the TW emulator. it has a problem
after a while - and, every WinCopyRectangle() call that is made
can be shifted up/down/left/right and you get this gitterish 
pattern all over the screen. it doesn't happen at the beginning;
but, something gets corrupted and it gets annoying.

> Anyone that's actually done this stuff under Palm OS can feel 
> free to step in and correct me (Aaron?  hello?  Paging the 
> GamesMeister...).

what Valeriy see's is a bug in POSE - its not in his application.
if he would run his application on a real device - it'll run fine.
as for your question, if your messing with images directly; you
need to also ensure you handle the rowbytes values correctly :)

just try creating a window with an odd width - and, do direct access
(in 8bpp mode). palm likes to keep things word aligned :)

-- 
Aaron Ardiri
[EMAIL PROTECTED]
http://www.mobilewizardry.com/

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