> From: "Valeriy Zamarayev (DHL UA)" <[EMAIL PROTECTED]> > > > The problem appeared with Tungsten W emulator. This is I believe > > the only OS4 handheld which supports the high density feature. > > > > The problem is that during animation images are often mangled > > after some period of play, they are a kind of "rotated", the > > sprites are shifted to the right, and pixels from the right > > border appear at the left border of the sprite.
this is a bug in the build of the TW emulator. it has a problem after a while - and, every WinCopyRectangle() call that is made can be shifted up/down/left/right and you get this gitterish pattern all over the screen. it doesn't happen at the beginning; but, something gets corrupted and it gets annoying. > Anyone that's actually done this stuff under Palm OS can feel > free to step in and correct me (Aaron? hello? Paging the > GamesMeister...). what Valeriy see's is a bug in POSE - its not in his application. if he would run his application on a real device - it'll run fine. as for your question, if your messing with images directly; you need to also ensure you handle the rowbytes values correctly :) just try creating a window with an odd width - and, do direct access (in 8bpp mode). palm likes to keep things word aligned :) -- Aaron Ardiri [EMAIL PROTECTED] http://www.mobilewizardry.com/ -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
