I need to record a bit of sound for a project but the docs on recording
sound are a bit sparse.
I make this call...
err = SndStreamCreate(&stream, sndInput, 8000,
sndInt8, sndMono, StreamCreateCallback,
&myData, 0, false);
Using CW 9.3 on T|C simulator as well as T|C device. Audio is enabled and I
can play back sounds.
SndStreamCreate always returns errNone immediately yet my callback is never
called to fill any buffers. Both simulator and device. I just need to
record a few seconds of audio and it should fit inside 32K. It can even be
done synchronously.
Anyone have a code snippet to share or a bit of insight?
Thanks
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