Henk Jonas wrote:
Erico Franco wrote:
Specially filters like emboss and blur are just an operation with a wandering matrix. It should be very easy to adopt any good structured example source into CW 9.3. There shouldn't be any problems.

Regards
Henk


Hi Henk,

thanks for the reply, I'll try this latter as this is not priority for my game now.

I just was checking if someone already has something ready to put on as this is just to use on a transition screen. I 'll try that.

Regards

Erico Franco

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