when i played with my 'game engine' i used feature memory for data which are
mostly redonly (uncompressed pictures, sounds etc.). so from heap memory i need
only space for draw window and some temporary buffers... actually it is almost
the same as DmNewResource, but you can alloc more then 64kb and you don't need
to lock it


Erico Franco wrote:
...
> 
> My game is in beta phase and I need to make it work for 500kb heap
> devices as it is not working in such devices due to the amount of
> graphics used and the way that I am using (decompress jpeg and store at
> heap as a bmp resource)
> 
> What is the best/easiest way to use the memory storage in this case?
> Store it as a database Resource? using DmNewResource()/dmWrite()
> 
> thanks
> 
> 
>> -- 
>> // Aaron Ardiri
>>
> 

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