Paul Reger wrote:
Logan Shaw <[EMAIL PROTECTED]> wrote:

Personally, I sidestep this issue by using the BitmapRsrc code because
that code lets you create a V3 bitmap that doesn't have the indirect
bit set, and thus there is no aliasing issue, plus you have the added
convenience of not having to create two bitmaps in the first place...

Can I cast the BmpRsrcType * to a BitmapType * ?

Yeah, I do that all the time and I've had no problems doing it.
It's not really any different conceptually than casting a bitmap
from a resource as a BitmapPtr.

  - Logan

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