Hi,

Using global Data in soundStreamCallback - will crash (reset) - it is a
restriction. Instead - u can pass the pointer to the global as userDataP and
use it (take care that ur callback never calls or updates a global - as main
thread may be using it).

I too have the same doubt on buffer underruns - but the documentation says
to do as little as possible in the callback - so it is recommended to read
from sndIn stream callback to a buffer and process it separately.

Regards,
G. Kalyana Sundaram 

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