Hi, Using global Data in soundStreamCallback - will crash (reset) - it is a restriction. Instead - u can pass the pointer to the global as userDataP and use it (take care that ur callback never calls or updates a global - as main thread may be using it).
I too have the same doubt on buffer underruns - but the documentation says to do as little as possible in the callback - so it is recommended to read from sndIn stream callback to a buffer and process it separately. Regards, G. Kalyana Sundaram -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.7/214 - Release Date: 12/23/2005 -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
