I used to call DmGet1Resource to fetch string resources for my app; I felt this was a good way to insure I had properly defined the resources I use. But lastly, perhaps because of my recent use of the Bluetooth library (does it load resources?), POSE traced crashes to these DmGet1 calls, as if my app were no longer the sole resource provider. I replaced these calls with DmGetResource, and all is well. My conclusion is that it's risky to use DmGet!Resource; code that worked fine before may suddenly crash when you add new features that wouldn't seem to affect this code.

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Luc Le Blanc

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