Or could it be this?
imageData = imageDataBase + (j*bytesPerRow);

That works fine for 24 bit images.

Thanks,
Donald

"Donald C. Kirker" <[EMAIL PROTECTED]> wrote in message
news:[EMAIL PROTECTED]
> Awesome! Just what I needed to help me with 8-bit bitmaps (and maybe
lower).
>
> Right now I am using the color table that is in the bitmap (I need to add
> mapping support though if the bitmap does not have a color table).
>
> I am using this to lookup the index on the table and output it:
> grey = (*imageData++);
>      if (gotIndex) {
>                     r = colors[grey].r >> 3;
>                     g = colors[grey].g >> 2;
>                     b = colors[grey].b >> 3;
>       *winData++ = (r<<11) + (g<<5) + b;
>                 } else {
>                     *winData++ = grey;
>                 }
>
> It gets all of the correct mappings, but the first half of the image is a
> big black chunk (but the second half is the full image sqeezed into the
> second half of the destination. Does this half to do with the conversion
> above, or some alignment?
>
> Thanks,
> Donald
>
> "David Birdsall" <[EMAIL PROTECTED]> wrote in message
> news:[EMAIL PROTECTED]
> > Chinmaya,
> >
> > You can roll your own BMP reading function(s) using the file format
given
> here:
> >
> > http://astronomy.swin.edu.au/~pbourke/dataformats/bmp/
> > http://www.javaworld.com/javatips/jw-javatip43_p.html
> >
> > You'll have to convert 24-bit images to Palm OS's hi-colour (565) format
> to take each byte as a percentage of 0x3f (6 bits) or 0x1f (5 bits) and
bit
> shift, like R = (((RGB >> 16) & 0xff) * 0x1f >> 8) and you may also have
to
> map 8-bit BMP palettes to Palm's system palette (or some other palette) by
> calculating each colour's relative difference using a colour distance
> function given below:
> >
> > http://www.compuphase.com/cmetric.htm
> >
> > I think you can get the system palette using the function WinPalette. It
> says in the Palm OS developer docs: "You can attach a custom color table
to
> a bitmap, and if you do, the bitmap is drawn using that color table.
> However, this is a performance drain." So palette mapping speeds things up
a
> bit.
> >
> > To speed up the colour mapping when you load an 8-bit image, you can
> create an index-lookup table, to map the BMP's palette indexes to indexes
> pointing to the closest matching colours in the target palette, using that
> colour distance function.
> >
> > It's then a case of setting the data for the Palm Bitmap, using
> BmpGetBits(BitmapType*), casting the void* to UInt8* or UInt16* depending
on
> the colour depth and setting the values.
> >
> > A word of warning; if you attempt to use WinGetBitmap with
> WinCreateOffscreenWindow and nativeFormat, you may find your 565 data
won't
> be in RGB format! I had a go on a Treo Sim and found it was in BGR (I
think
> this is platform/device-specific)
> >
> > Hope that helps you. It's a start at least, if nothing else.
> >
> > Regards,
> > David
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] Behalf Of Chinmaya
> > Sent: 20 January 2006 07:17
> > To: Palm Developer Forum
> > Subject: Bitmap format
> >
> >
> > Hi All Developers,
> >
> > I have a lot of basic queries on PalmOS, as I want to know a lot on
> it.Palm developers please help me and tell me the best answers to my
> questions , so that my basic fundas on Palm will be clear.
> > I will send queries one by one in Palm Forum site.
> >
> > 1. I have a question on BMP format,
> > i.e.
> > "What's difference between Windows bitmap and  Palmos bitmap?"
> > If both are same then OK.
> > As I know, both are not same(Bcoz, palmos bmp size is different from
> windows bmp format.).
> > If both differ,then how palm converts the window bmp to a palm bmp ?
> >
> > Thanks in Advance!.............
> > Regards,
> > Chinmaya
> > (India)
> >
> >
> > --
> > For information on using the PalmSource Developer Forums, or to
> unsubscribe, please see http://www.palmos.com/dev/support/forums/
> >
>
>
>



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