Thanks for the post. Are you saying that I should edit "ThunkPalmOS.c" and create my own "*NoThunk" functions? I'm confused.

No, I'm saying that

1) you need to add ThunkPalmOS.c to your source files.
2) you need to remove the prefix file from the C/C++ language settings
3) include <ThunkPalmOS.h> instead of <PalmOS.h> in your source

Using a prefix file that includes a precompiled header, the usual practice, will conflict with the modifications that ThunkPalmOS.h makes to the header.

Thanks for the clarification. The only thing in my prefix file is a single #define and the #include for PalmOS_Headers_Strict -- does the latter need to be removed? I'm hoping not, since it wrecked havoc when I did. If so, I'm assuming I can still have a prefix file with my #define, but let me know if otherwise.

Thanks,
Rich



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