Thanks for the post. Are you saying that I should edit
"ThunkPalmOS.c" and create my own "*NoThunk" functions? I'm
confused.
No, I'm saying that
1) you need to add ThunkPalmOS.c to your source files.
2) you need to remove the prefix file from the C/C++ language
settings
3) include <ThunkPalmOS.h> instead of <PalmOS.h> in your source
Using a prefix file that includes a precompiled header, the usual
practice, will conflict with the modifications that ThunkPalmOS.h
makes to the header.
Thanks for the clarification. The only thing in my prefix file is a
single #define and the #include for PalmOS_Headers_Strict -- does the
latter need to be removed? I'm hoping not, since it wrecked havoc
when I did. If so, I'm assuming I can still have a prefix file with
my #define, but let me know if otherwise.
Thanks,
Rich
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