Hi, I would like to draw images in the fastest possible but a yet highly compatible way on 0S5.x Palm devices. In the past I've worked with pre-OS5 Palm devices a lot but I've just started learning the "new" OS, so advices would be welcome...
1, rendering directly to screen buffer is still a viable alternative or a no-no? 2, do current devices have the same screen characteristics (I mean they are all(?) 16-bit hicolor now but they may differ in bit order: 565, 565LE, etc) 3, do devices really support indexed color displays? Will my 256 color mapped image be rendered as-is or an 8-bit to 16-bit pixel-by-pixel remapping takes place when I call, for example, WinDrawBitmap()? So should I stick to CLUT or rather 565 images? I hope I didn't sound too silly. Regards, delon -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
