Actually, on second thought, I'm thinking that the problem might not be
the call to LstSetListChoices at all. The ListType objects may still be
invalid, but the bigger mistake would be that you allocated memory for
the list elements within your FillLetsCookFormListWithData function().
As soon as you exit that function those memory allocations become
invalid, so, when the list tries to draw (not AT the LstSetListChoices
command, but probably shortly thereafter) it will crash.
Jinyoung Lee wrote:
Function "LstSetListChoices" is not working..
It crushes the emulator without error message..
<snip>
__________________________________________________
void FillLetsCookFormListWithData(ListType *titleLst, ListType
*categoryLst, ListType *yieldLst) {
What about those input parameters? Do they actually point to valid
ListType objects?
--
Bob
www.rmobile.ca
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