Hi,
Currently I'm trying to stream an audio file through the network. What i do is 
after i receive the voice block i write it to a default file then using 
VFSFileSeek i move the pointer to the previous position to play it back in 
soundCallBackFunction. however the result is a very choppy voice. it sounds 
like the voice is being paused and played and it becomes so choppy.
Does somebody know any better way of streaming audio through the network? or is 
it because i save the received block to the file that becomes like this? is it 
better to save it into the database?

Thank you,

-Ramin
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