try compile in arm [not thumb], then try using fixed-point math, after that it's a bit harder.
CW does not do optimizations for floats i belive. it uses a library of functions that work with floats. On 6/6/06, Luc Le Blanc <[EMAIL PROTECTED]> wrote:
Maybe someone knows (perhaps Ben ;) about the optimization of float operations under CodeWarrior 9.3: Is dividing by 100.0 as fast (or slow) as multiplying by 0.01 ? Is multiplying by 1.0 costlier than checking for == 1.0 (and then not multiplying) ? I am trying to speed up a graph draw procedure that involves a lot of computations. -- Luc Le Blanc -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
-- Best Regards, Dmitry Grinberg Software Engineer, http://PalmPowerups.com (847) 226 9295 AIM: hacker19180 MSN: [EMAIL PROTECTED] ICQ: 165589894 Y! IM: dmitrygr2003 -- For information on using the PalmSource Developer Forums, or to unsubscribe, please see http://www.palmos.com/dev/support/forums/
