On 6/21/06, Tam Hanna <[EMAIL PROTECTED]> wrote:
Hi Ppl,
long time no write.
Anyways, I now have a problem. For my game, I have 10 backgrounds that are
in 16bit BMP format(approximately 300k big each). When adding them to PODS
with best compression, they get reduced to like 150 kb each.
Do you think that a 2 MB game is still ok, or do you think that that is too
big?
yes. it is way too big - unless the game itself is also big. artwork can be
easily reduced in size. the code is the only true thing that can be problem
some to compress.
for bitmaps - you can try using a palette based format (8bit) and then convert
to 16bit in real time? mix compression and encoding together to get the best
formats. for example; in lemmings - we have images that are 640x160 in size.
these images compress to anywhere between 2kb and 15kb each.
you need to treat images as a data resource; avoid using Tbmp resources;
as they tend to be required to be stored as the bitmap itself (bad compression)
I already thought of a few methods, but each of those would be extremely
heavy(like zipping up the little blocks with Zlib)....
you are thinking in the right direction - write the code in arm - not
heavy anymore
--
// Aaron Ardiri
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