Hello All,
I am a bit confused with the High density stuff here.
First off, I want to create a offscreenbuffer that is 320x320 and update this
buffer and last but not least copy it to the display windows.
I created the offscreen as follows:
winhandle = WinCreateOffscreenWindow(320, 320, nativeFormat, &err);
(used nativeFormat for 320x320 ?)
Then I get a pointer for this using BmpGetBits().
And finally I do a WinCopyRectangle() to copy the offset screen to the display
screen.
But for some reason it looks like its still copying 160x160 to the screen? The
screen changes to 320x320, but for some reason I can't fill the whole screen?
Any help would definatelly be appreciated!
Thanks
James
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