Hi Ben ,
            I tried using the WinCreateBitmapWindow. Please go through 
the following code segment..It still fails to load in device.

MemHandle bitmapHnd;
    BitmapPtr bitmapPtr;
    WinHandle Wh2;
       
    Coord widthP = NULL;
    Coord heightP = NULL;
       
    Err err;
           
    bitmapHnd = DmGetResource (bitmapRsc,Logo);
    if (bitmapHnd)
    {
    bitmapPtr = (BitmapPtr)MemHandleLock (bitmapHnd);
           //BmpGetDimensions(bitmapPtr,&widthP,&heightP,NULL);
        //WinHandle tempW;
        //tempW = WinCreateOffscreenWindow(22, 25,screenFormat , 
&err);// screenFormat
        //tempW = WinCreateOffscreenWindow(22, 25,screenFormat , &err);
        //WinHandle Wh =  
WinCreateOffscreenWindow(widthP,heightP,screenFormat,&err);
          // bitmapPtr2 = (BitmapPtr)MemHandleLock (Wh);
      WinHandle Wh = WinCreateBitmapWindow(bitmapPtr,&err);
          //Wh = WinCreateOffscreenWindow(22, 25,screenFormat , &err);// 
screenFormat
        
       RGBColorType transparentColor;
       transparentColor.index=0; // if you change the (0,0,0)
       transparentColor.r = 0x0; // value, the function
       transparentColor.b = 0x0; // will not work!
       transparentColor.g = 0x0; // why?
      
        // BmpGlueSetTransparentValue((BitmapType*)bitmapPtr,*(UInt32 
*)&transparentColor);
   
      BmpSetTransparentValue((BitmapType*)bitmapPtr,*(UInt32 
*)&transparentColor);
     
      Wh2 = WinSetDrawWindow(Wh);
      WinSetDrawWindow(Wh2);
     
          //Wh2 = WinGetDrawWindow();
     
      RectangleType bounds;

      WinGetBounds(Wh, &bounds);

      WinCopyRectangle(Wh, Wh2, &bounds,100, 10,  winOverlay );// winPaint

      WinDeleteWindow(Wh, false);
     
          //WinDrawBitmap (bitmapPtr, 35, 35);
         
      MemHandleUnlock (bitmapHnd);
      DmReleaseResource (bitmapHnd);

Ben Combee wrote:

> In this code, you're modifying the header of the bitmap.  However, the 
> bitmap is stored in a resource which is in read-only memory on the 
> storage heap, so the attempt to change it's header fails and causes 
> the device reset.  You'll need to copy the bitmap resource to the 
> dynamic heap before modifying it.
>
> On 1/3/07, *Anoop* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     Hi all,
>             Am trying to show a bmp image in a form . I need to set
>     transperency to the image to remove the unwanted image data from the
>     original image. ie; a pink border from the bmp. Please go through the
>     following code segment. The image displays without the pink image in
>     emulator. But in device on application selection, device reboots. The
>     issue mainly arises at BmpSetTransparentValue. How to deal with this
>     issue. Am using Life Drive and the IDE i have chosen is
>     codewarrior for
>     palm.
>
>     void drawVisionLogo()
>     {
>         MemHandle bitmapHnd;
>         BitmapPtr bitmapPtr;
>         bitmapHnd = DmGetResource (bitmapRsc,Logo);
>         if (bitmapHnd)
>         {
>          bitmapPtr = (BitmapPtr)MemHandleLock (bitmapHnd);
>
>            RGBColorType transparentColor;
>            transparentColor.index=0; // if you change the (0,0,0)
>            transparentColor.r = 0x0; // value, the function
>            transparentColor.b = 0x0; // will not work!
>            transparentColor.g = 0x0; // why?
>         //   BmpGlueSetTransparentValue((BitmapType*)bitmapPtr,*(UInt32
>     *)&transparentColor);
>           BmpSetTransparentValue((BitmapType*)bitmapPtr,*(UInt32
>     *)&transparentColor);
>
>          WinDrawBitmap (bitmapPtr, 35, 35);
>          MemHandleUnlock (bitmapHnd);
>          DmReleaseResource (bitmapHnd);
>
>         }
>     }
>
>
>
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>
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