I have used a variety of methods and software, depending on what I
was making. I started out just basically doing paint jobs on Hako
characters, with Windows Paint.
I branched off into making some original "hako-esque" characters with
my CAD program, Vectorworks, then colored them in MS Paint.
Some of my designs have been created entirely in the CAD, and this
tends to be the direction I am going to for all my design and color
work, as I like the
scalability vector graphics provide.
I generate my PDF final files using a freeware PDF print driver, and
recently stumbled on a program PDF Merge,(freeware) that will allow
me to consolidate multiple page models into a single pdf file. I like
the pdf final file for the same scalability in printing.

  The bottom line though, is that you must decide on a subject of your
model, study the available resources; photos, graphics, etc.. Get to
know your subject intimately.
Then begin designing the structure, either in 3d or 2d, and apply the
graphic details that "flesh it out".
A model can be very complex in structure, or simple, with more
graphics than physical contour. That decision is entirely up to you.

  I suggest, start small, with simple structure, and accurate graphic
details. As you gain confidence, you can move on to more complicated
physical structures, and more complicated graphics. Walk before you
try to run. It is less frustrating, more rewarding, and will keep you
inspired and energized to design more models.
Don't overlook the importance of building beta works as you progress
through a design. This practice helps immensely in finding your own
mistakes. And I find them in every one
of my designs. I still don't find them all, but it generates a much
better end product.
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