So in this case, pvserver is using the hardware GPU to render to an off-screen 
context?
 
It must also then be doing a pixel readback before it sends the image to the 
client?
 
On my server I have several proceesors and one gfx card.  If I do something 
like:
 
mpirun -np 4 pvserver --use-offscree-rendering
 
will each process create an off-screen rendering conext using the same gfx card?
 
In this case are the four images read back and combined before they are sent to 
the client?
 
Thanks for the answers.

________________________________

From: Moreland, Kenneth [mailto:[email protected]]
Sent: Thu 2/5/2009 2:27 PM
To: Jim Montine; David E DeMarle
Cc: [email protected]
Subject: Re: [Paraview] remote rendering with paraview


You need the DISPLAY environment variable because the standard way to get a gfx 
context on *nix is through an X server.  To create an off-screen rendering 
context you first have to connect to an X server.  It is also a convenient way 
to specify which GPU you want to use if a system has more than one.

There is one exception to the DISPLAY/X server requirement.  ParaView supports 
the use of OSMesa, which allows you to open a Mesa 3D rendering context without 
an X server.  This simplifies running pvserver a great deal, but works 
exclusively with software only rendering.  Thus, we recommend it if and only if 
you have no graphics hardware.

-Ken


On 2/5/09 1:26 PM, "Jim Montine" <[email protected]> wrote:



        In case 2 below (where the server optionally renders the polygons), why 
is it necessary to set the
        DISPLAY to the gfx head of the server (things are displayed on the PC) 
Why is the DISPLAY environment
        needed at all for this off-screen rendering case?
        



   ****      Kenneth Moreland
    ***      Sandia National Laboratories
***********  
*** *** ***  email: [email protected]
**  ***  **  phone: (505) 844-8919
    ***      web:   http://www.cs.unm.edu/~kmorel


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