Can you try adding

cout << __LINE__ << endl;

to every place where 0 is returned in
vtkSocketCommunicator::ClientSideHandshake/vtkSocketCommunicator::ServerSideHandshake
and then compile and send me the result?

Thanks,
Utkarsh

On Fri, Feb 27, 2009 at 6:26 PM, Ricardo Reis <[email protected]> wrote:
> On Fri, 27 Feb 2009, Utkarsh Ayachit wrote:
>
>> Is that a debug build? Can you attach with a debugger and step into
>> vtkSocketCommunicator::ClientSideHandshake and
>> vtkSocketCommunicator::ServerSideHandshake and see where it's failing?
>> If it's not a debug build, adding "cout"s at every location where
>> these methods return 0 may help.
>
> Hi
>
>  1 - I have "rm -rf ParaView3" before doing the cvs checkout (in both
> machines)
>
>  2 - I compile with RELEASE and flags: -O3 -mtune=native
>
> If you so wish I can compile with debug flags and try to check it. The
> message appears on both sides (on client machine and server machine)
>
>  I can copy-paste the full message if you warrant so
>
>  I can also start a server here and you can see if you are able to connect.
>
>  Tell me what you prefer.
>
>  best,
>
>  Ricardo Reis
>
>  'Non Serviam'
>
>  PhD student @ Lasef
>  Computational Fluid Dynamics, High Performance Computing, Turbulence
>  http://www.lasef.ist.utl.pt
>
>  &
>
>  Cultural Instigator @ Rádio Zero
>  http://www.radiozero.pt
>
>  http://www.flickr.com/photos/rreis/
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