Utkarsh Ayachit wrote:

What are describing is not a bug at all.
Ok, I accept that - it was simply the appearance that the axes indicators only altered in size with vertical scaling (but not with the horizontal scaling) that I thought might be a bug. Hadn't actually noticed this though until I created the examples - was not the central tenet of the issue I was raising

And even if you set the GUI size explicitly before saving the image you will indeed get exactly the same effect. Here's the reason: all 3D actors in the scene as positioned using 3D world coordinates, however all 2D entities such as scalar bar, orientation axes etc. are position using display coordinates. So whenever you change the aspect ratio as dramatically as you are,
They are only that dramatic because I was creating a deliberate exaggerated example
you can expect considerable placement changes with legends and such. For fun, setup the paraview gui and then resize the paraview windows to mimic the aspect ratios you are using and you shall see that the GUI behaves no differently.
This is the issue exactly "then resize the paraview windows to mimic the aspect ratios you are using" - How do I do that for a specified resolution ? I think we have come back full circle to the issue I was raising. And that is how do I set the GUI/View/Image window to a specified resolution ? At the moment the only way I can see is run a script, after altering the size of the window with the mouse, to see what the current size is and then repeating the process until the desired resolution is obtained - a little bit iterative and clumsy.

Clearly from your description a scene is composed of different forms of actors (2D & 3D) and that these behave differently when scaled in the "save screenshot" command. Therefore in order to achieve repeatability I need to be able to set my View/scene/image window to my desired size each time I load paraview so that I am seeing a true representation of what I am creating and thus avoiding any scaling at the "save screenshot" stage.

Ideally I'd like the ability to specify the scene/image window size directly or failing that to see its size in real time as I drag the borders with the mouse to my desired size.

Thanks

John




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