That's what I thought. PV and more specifically VTK probably hardcodes float representation. I once raised this issue with no resonance. I think the single/double should be respected (visualization for micro/nano). Of course one can scale, but this slows things down for large transient datasets.

- Dominik

Michael Wild wrote:
It actually the data set you gave me for testing the Ogg/Theora stuff. I just noticed that this only happens with your data set (I do not have such small stuff normally ;-))

It really seems to be the size. If I scale with a factor of 35, everything is fine. All smaller integer scaling factors result in this effect (more pronounced the smaller the factor).

Michael


On 14. Aug, 2009, at 14:36, Dominik Szczerba wrote:

Can you post your dataset for a test?

I have observed a similar problems with whole actors disappearing (the same way, as if gradually cut by something) for very small datasets. I suspect this may have to do with single precision accuracy somewhere.

- Dominik


Michael Wild wrote:
Hi all
In current CVS there seems to be a rendering problem with the crosshairs displayed at the rotation centre. Whenever the x-y plane is becoming close to normal to the view-vector (i.e. parallel to the camera-plane), these markers simply disappear. Funny thing is, they seem to be gradually "cut off" from left to right (or right to left, depending on which way x-y is tilted). To illustrate the problem, I created a small animation which sweeps the camera from left to right: https://www.ifd.mavt.ethz.ch/people/wild/personal/files/sweep.mp4
- The first frame shows the partially cut-off crosshairs
- As the x-y plane becomes close to parallel with the view-plane, it completely disappears
- Towards the end, the crosshairs gradually appear again
I see this problem both on Mac OS X 10.5.7 and OpenSUSE 10.3.
Am I the only one with this issue?
Michael
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