That's where VTKEdge has the 'edge' :). VTKEdge includes surface-LIC support so you can show LIC textures on arbitrary slices/surfaces.
Refer to the following Kitware Source edition for an overview of VTKEdge's LIC capabilites. http://kitware.com/products/thesource/oct2008.html Utkarsh On Tue, Sep 15, 2009 at 6:44 AM, Fred Fred <[email protected]> wrote: > I do know this work and I have installed it, it works well but requires a > vtkImageData set as input, which does not meet my own requirements since I > would like to apply it to a slice, ie a vtkPolyData set. > I will look at vtkEdge and eventually consider writing a LIC filter able to > process any data set. > Best regards > > ________________________________ > Date: Tue, 15 Sep 2009 09:38:16 +0200 > From: [email protected] > To: [email protected] > Subject: Re: [Paraview] Fast-LIC implementation - where are we? (Fred Fred) > > Dipl.-Ing. Tobias Fröbel / CFD > > Lehrstuhl für Flugantriebe / Fakultät Maschinenwesen > TECHNISCHE UNIVERSITAET MUENCHEN > Boltzmannstrasse 15/Geb. 6 > 85747 Garching / Germany > Tel +49.89.289.16178 > Fax +49.89.289.16166 > [email protected] > > >> Hello everyone! >> >> can someone tell me please, if there is currently some development on >> the implementation of "LIC Algorithm" and/or "Unstructured grid volume >> rendering"? Or do you know someone who might know this? >> > > > We have an implementation of the Lagrangian Eulerian Advection algorithm > published at IEEE Vis 2001. It produces LIC images for steady fields and > time-dependent LIC-like textures with spatial and temporal continuity > for un-steady fields. > > Source code, Makefile and test routines are provided for VTK and ParaView. > > http://www.cscs.ch/~jfavre/Projects/vtkLEA/vtklea.htm > > ========================================================================== > > Thomas Brandner; Sun Jan 9 05:53:52 EST 2000 > > Dear vtk users, > > I`m currently working on a study project about line integral convolution > (LIC). > This is a texture-based technique for effectively displaying 2D and 3D > vector fields. > > Has anyone managed to implement this type of filter in vtk ? > > As it is to be used in VR-applications, the focus is not so much on > accuracy but rather on efficiency to maintain interactivity. > > Thanks very much in advance for any help, > Thomas Brandner > > ========================================================================== > > And as far back as Mon Dec 11 10:16:19 EST 2000, Berk said: > > LIC, FLIC and spot noise are in my to-do list. I don't know when I can > get to them though. If someone has implementations, I will be happy to > incorporate them to vtk. > > Berk > > "David P. Munich" wrote: > >> >> Does anyone know of an available implementation of Line Integral >> Convolution(LIC) in VTK? >> >> Thanks, >> Dave >> >> _______________________________________________ >> This is the private VTK discussion list. >> Please keep messages on-topic. Check the FAQ at: >> <http://public.kitware.com/cgi-bin/vtkfaq> >> Follow this link to subscribe/unsubscribe: >> http://public.kitware.com/mailman/listinfo/vtkusers > > > ________________________________ > Gratuit : Hotmail plus rapide avec Internet Explorer 8 ! Cliquez ici ! > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview > > _______________________________________________ Powered by www.kitware.com Visit other Kitware open-source projects at http://www.kitware.com/opensource/opensource.html Please keep messages on-topic and check the ParaView Wiki at: http://paraview.org/Wiki/ParaView Follow this link to subscribe/unsubscribe: http://www.paraview.org/mailman/listinfo/paraview
