Hi,

Concerning coordinate systems, the visualization pipeline is what is of
interest for you. You won't find useful stuff in ParaView sources (well,
except for some helper classes or wrap-around VTK) but instead you should
take a look at VTK sources. There, you will find a vtkCamera class and
vtkTransform filters, but also coordinate systems correspondances in
vtkRenderer, vtkMapper, ... ie everything that has role in the visualization
pipeline.

Sorry for the lack of precisions, but I hope that'll help...
Jerome

2009/9/25 Arsham Mesbah <[email protected]>

> Hi
>
> Does anyone know how different coordination systems is being handled in
> ParaView and How paraview keeps track of the the transformation from one to
> another one!
> Here is my train of thoughts, well in any 3D Visualization system we have a
> "Point of View" which I think in ParaView is handled with a Class (ParaView
> uses the term Camera I think) which I assume it is in a different coordinate
> system than Our actual scene! (I would actually like to know name of and the
> location of the camera class in ParaView Source if you know where it is
> please do let me know)
> Further more, we might have more than an object which we are visualizing
> (reading off of vtk file) and they might be in different coordinate systems
> how does ParaView handle this? which class is used to handle this kind of
> differences and how ParaView keeps the track of these transforms? Any
> specific Proxy or Super class is used here to handle this?
>
> I would appreciate any help or comment!
>
> --
> Sincerely Yours,
> Arsham Mesbah
> University of Georgia
> Department of Computer Science
> 415 Graduate Studies Research Center
> Athens, GA 30602
> Web: cs.uga.edu/~ars <http://cs.uga.edu/%7Ears>
>
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