I am using one mesh that is deforming in time. So node1.mesh2 is the the same node as node1.mesh1, just in a different location in space.
But your point is well made that if I were using unrelated meshes (i.e. roughly similar geometry but with a different number of nodes in each mesh) finding the closest node would be a good way to go. Best Regards, -- Matt Cragun Engineer TotalSim LLC 7003 Post Road, Suite 415 Dublin, Ohio 43016 O: (614) 255-7426 M: (801) 404-6021 E: [email protected]
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