I am using one mesh that is deforming in time.  So node1.mesh2 is the the
same node as node1.mesh1, just in a different location in space.

But your point is well made that if I were using unrelated meshes (i.e.
roughly similar geometry but with a different number of nodes in each mesh)
finding the closest node would be a good way to go.

Best Regards,

-- 
Matt Cragun

Engineer
TotalSim LLC
7003 Post Road,
Suite 415
Dublin, Ohio 43016
O: (614) 255-7426
M: (801) 404-6021
E: [email protected]
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