Eric,

You are correct, there's no way for pvpython/pvbatch to know about
your plugins currently, nor is there a way to create "custom pvbatch
or pvpython" executables. You will have to do an explicit LoadPlugin()
in your python scripts.

Utkarsh

On Tue, May 11, 2010 at 2:46 PM, Eric E. Monson <[email protected]> wrote:
> Hey again,
>
> Okay, so I was able to solve #1: There was a cmake variable that wasn't set 
> (i.e. wasn't carried over from the ParaView build) so the bundle-fixing 
> script wasn't looking in the right spot for the Python libraries.
>
> If someone could still help me with the conceptual question in #2 I'd really 
> appreciate it. I would like my users to be able to generate batch animations 
> with pvpython. In my branded app I hard-code my custom plugins into my main 
> window class, and the python shell within PV automatically "knows about" my 
> custom filters, but I'm not clear on what it takes to get pvpython to know 
> about those custom filters, too.
>
> So, sorry this sounds so ignorant, but is it possible to build a version of 
> pvpython that will already have my custom filters built in? Or, will I always 
> have to do an explicit LoadPlugin(), in which case I can just use the 
> standard procedure for packaging the server executables, but also include my 
> custom plugin libraries along with the standard PV ones.
>
> Thanks,
> -Eric
>
>
> On May 10, 2010, at 10:09 AM, Eric E. Monson wrote:
>
>> Hey all,
>>
>> Packaging of my branded app is working well on Windows and Linux, but I'm 
>> trying once again to see if I can get packaging to work on OS X. I'm getting 
>> closer (after making sure my scripts were almost a verbatim copy of the PV 
>> ones), but I'm confused about a few things -- maybe someone can help get me 
>> further and/or clarify. The main difficulty is that I'm trying to not only 
>> get my app to run, but give my users access to the PV Python functionality 
>> (python shell and "command line tools").
>>
>> 1. When I generate an executable app bundle (either with CPack or with "make 
>> install"), the app itself runs fine on a "clean" system, but the Python 
>> shell can't find some of the libraries. It looks like a lot of the 
>> python-required libraries are not being copied to .app/Contents/Libraries. 
>> How can I tell the system that I need all of that stuff bundled, too, when I 
>> build a DragNDrop?
>>
>> 2. If I want to distribute a version of the "command line tools" for making 
>> batch animations that will recognize all of the plugins I've hard-coded into 
>> my branded app, I've been assuming I need to package these binaries 
>> (pvpython, etc) based on my branded app build -- Is this true, or do I just 
>> need to somehow add my custom plugin libraries to a standard package of the 
>> paraview servers executables?
>>
>> The problem I have with (2) is that even when I build against a PV built 
>> with VTK_USE_RPATH: OFF and my branded app with CMAKE_SKIP_RPATH: ON, I end 
>> up with my executables and libraries depending on (the absolute path of) my 
>> local Qt installation, so they won't run on other machines. (And, I can't 
>> get my branded app to build against a version of PV which has 
>> PARAVIEW_BUILD_QT_GUI: OFF.)
>>
>> Any help would be greatly appreciated!
>>
>> Thanks,
>> -Eric
>>
>> ------------------------------------------------------
>> Eric E Monson
>> Duke Visualization Technology Group
>>
>>
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