I have a triangular mesh that is generated from an experimental meshing algorithm. I am using ParaView to check the mesh for consistency. I am trying to diagnose a potential problem that I just can not understand how it is happening and I am not sure if there is a problem in my code, the writing of the vtk file or in ParaView. I have a triangle surface mesh where a few of the triangles are not visible if you render by "Cull Backface" in the Display tab. Usually this means the triangle winding is backwards so I ran the "Normal Glyphs" filter and all the arrows are consistently pointing the correct direction, even for the "missing" triangle. For better or worse, I also use the T=2V-4 equation to try and figure out of the surface is "water tight" which it should be and the equation validates that. I don't really know what else to check? Selecting "CELLS" and showing the CELL_DATA values for the cells shows a value floating on the missing triangle so I am reasonably convince there is a triangle there. So why would the triangle disappear when I render with "Cull Backface" but the normal for the triangle say that I should be looking at the front face?

   Ideas, suggestions and thoughts are welcome.

Thanks for any help.
___________________________________________________________
Mike Jackson                      www.bluequartz.net
Principal Software Engineer       [email protected]
BlueQuartz Software               Dayton, Ohio



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