I was checking some results on a triangular surface mesh that was generated through an external program and I have some conflicting results. If I use the "Backface Style" section of the "Display" tab to set the Backface Representation to "Cull Backface" I see some of the triangles disappear which is to be expected if the surface meshing program did not correctly "wind" the triangles. I then applied the "Normal Glyph" filter and I would have expected to see some arrows pointing at me and some away but they are all in the same direction. See attached image. My question is this expected? Does the Normal Glyph use the same algorithm as the CullbackFace? I'll assume that the CullBackface is just an OpenGL setting so ParaView really has no control over that.

Or maybe I am just really misunderstanding what is going on. Any comments or clarifications would be greatly appreciated.

___________________________________________________________
Mike Jackson                      www.bluequartz.net
Principal Software Engineer       [email protected]
BlueQuartz Software               Dayton, Ohio


<<inline: image2_sub.jpg>>

_______________________________________________
Powered by www.kitware.com

Visit other Kitware open-source projects at 
http://www.kitware.com/opensource/opensource.html

Please keep messages on-topic and check the ParaView Wiki at: 
http://paraview.org/Wiki/ParaView

Follow this link to subscribe/unsubscribe:
http://www.paraview.org/mailman/listinfo/paraview

Reply via email to