Hi,

I just downloaded 3.10.0-RC1 and it still has an annoying moving camera issue.

PROBLEM: I am unable to create independent moving cameras for each viewport of 
a scene

INSTRUCTIONS FOR REPLICATING THE PROBLEM:
1. Create a cone
2. Split the view so there are now two 3d viewports
3. In the animation view add a "Camera->Orbit"
4. Hit play, one of the viewports should rotate.
5. Select the other viewport and try to add a "Camera->Orbit". It will NOT let 
you do this.

SUGGESTED FIX:
1. Make the "add camera -> Orbit/Follow Path/Interpolate Camera Locations" 
operate on the CURRENTLY selected viewport.

MY CURRENT ANNOYING WORKAROUND:
- adding "camera -> Interpolate Camera Locations" immediately after each new 
viewport is created.

Do other people experience this bug?

Thanks,
Ray


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