Hi, I just downloaded 3.10.0-RC1 and it still has an annoying moving camera issue.
PROBLEM: I am unable to create independent moving cameras for each viewport of a scene INSTRUCTIONS FOR REPLICATING THE PROBLEM: 1. Create a cone 2. Split the view so there are now two 3d viewports 3. In the animation view add a "Camera->Orbit" 4. Hit play, one of the viewports should rotate. 5. Select the other viewport and try to add a "Camera->Orbit". It will NOT let you do this. SUGGESTED FIX: 1. Make the "add camera -> Orbit/Follow Path/Interpolate Camera Locations" operate on the CURRENTLY selected viewport. MY CURRENT ANNOYING WORKAROUND: - adding "camera -> Interpolate Camera Locations" immediately after each new viewport is created. Do other people experience this bug? Thanks, Ray
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