I believe vtkPVRenderView::LODResolution is what you are looking for.
It sets the world space grid size that the data is quadric clustering
downsampled onto while moving the camera.

The other parameters you mention control screen space downsampling
that only happens in client server configurations while doing server
side rendering.


On Thu, Apr 14, 2011 at 9:16 AM, Gil Wertz <[email protected]> wrote:
> of course I've seen the "Still Subsample Rate" and" Interactive Subsample
> Rate" options but after settings values, it doesn't change anything ...
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