I am working with volume rendering on a particular data set. I am doing projected tetra volume mapping. When I bring up the Color Scale Editor dialog (which I have used extensively), there is an entry called "Scale" that I haven't been able to find documentation to. In playing with the python tracing, I see that it alters a value called ScalarOpacityUnitDistance. The effect appears to be that setting this parameter to zero causes the rendering to be completely invisible (alpha zero everywhere, presumably) and setting it to 1 causes the rendering to be completely opaque. I'm guessing it's some kind of multiplier to the opacity value in color transfer function, and possibly some kind of multiplier applying to how much each volume ray segment contributes to the overall opacity of a pixel. What exactly is this scale value doing (so I can understand what I'm looking at)?

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