Sure. Here is the header for the .pvti file

<VTKFile type="PImageData" version="0.1" byte_order="LittleEndian">
  <PImageData WholeExtent="0 255 0 255 0 255" GhostLevel="0" Origin="0 0 0"
Spacing="1 1 1">
    <PPointData Scalars="RTData">
      <PDataArray type="Float32" Name="RTData"/>
    </PPointData>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_0.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_1.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_2.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_3.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_4.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_5.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_6.vti"/>
    <Piece Extent="0 255 0 255 0 255" Source="wavelet_1scalar_7.vti"/>
  </PImageData>
</VTKFile>


And here is the header for one of the .vti files. The 8 .vti files look to
have the same header as below

<VTKFile type="ImageData" version="0.1" byte_order="LittleEndian">
  <ImageData WholeExtent="0 255 0 255 0 255" Origin="0 0 0" Spacing="1 1 1">
    <Piece Extent="0 255 0 255 0 255">
      <PointData Scalars="RTData">
        <DataArray type="Float32" Name="RTData" format="appended"
RangeMin="-31.188308716"        RangeMax="273.41589355"
offset="0"                   />
      </PointData>
      <CellData>
      </CellData>
    </Piece>
  </ImageData>
  <AppendedData encoding="raw">

Jesus
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