Stephane

I like your 2.

As a starting point to see how it all fits together, I decided to create a 
renderview cloned from the renderviews plugin which did the RGB correction in a 
special render pass. The examples use shaders to apply the ImageProcessingPass, 
but I would like a standard imagefilter to accomplish it.

I am not forced to use a shader am I? (I didn’t look too deeply yet, but it 
seems like the image processing pass receives an FBO and from that I can access 
the pixels using the imageimport and do what’s needed, but it looks a bit messy 
– is there a simpler way?).

thanks

JB

From: Stephane PLOIX [mailto:[email protected]]
Sent: 26 September 2011 15:41
To: Biddiscombe, John A.
Cc: [email protected]; [email protected]
Subject: Re: [Paraview] non ordered composite distributor and IceT


Hi John,

I see two solutions to your pb :
1/ you can setup special keys to tell the renderpass if a given actor should be 
rendered or not by this pass. You can then branch your renderpasses on two 
paths, one that does your special compositing and post-processing on the actors 
that you flagged with the special key, one that does traditionnal rendering for 
all other actors, and you then need to compose the 2 resulting images.

2/ You could setup an internal renderpass on your mapper that uses the IceT 
compositing mechanism, apply your post-processing internally, then render the 
result of this compositing on the current framebuffer.

Option 2 should be better since your render effect seems to be actor-centric.
Best,
Stephane
[cid:[email protected]]



Stephane PLOIX
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EDF – R&D / SINETICS
Réalité virtuelle et visualisation scientifique
1, av du General de Gaulle
92140 Clamart

[email protected]
Tél. : 01 47 65 51 10

[cid:[email protected]]

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Re: [Paraview] non ordered composite distributor and IceT







Ken

After looking through the sources a little more, I see that the example plugin 
RenderPassViews does something similar to what I’m after. It add a render pass 
at the end which applies an edge detection algorithm, This happens after 
compositing – which is what I need.

However, this renderpass applies to all mappers/actors in the renderer/view, so 
if I used this strategy, then my post processing RGB correction from the 
mapper+compositing would happen to all actors, and this is no good.

So it looks like what I want to do won’t be possible, because there’d be no way 
to composite one actor individually and then blend with the others later.

Since you don’t know what it is I’m trying to do, it is probably unclear, but 
in short, the mapper renders the data on each process, and after all RGB images 
are summed in the compositing phase a correction must be applied to the RGB 
values (but its not commutative, so can’t be applied on each process 
individually). (unless I modify the algorithm which might be possible, I’ll 
check on this)

One approach might be to add a separate pass which renders only the special 
geometry, but I suspect this will be too hard because the blending phases would 
all need to be tweaked so that the compositing happened twice (?) – once for 
the special stuff, once for everything else.

Can you tell if I’ve I understood things properly from my suppositions above, 
and if so, any other tips I might look into before I consider algorithmic 
changes.

Thanks

JB



From: Moreland, Kenneth [mailto:[email protected]]
Sent: 21 September 2011 22:30
To: Biddiscombe, John A.; [email protected]
Subject: Re: [Paraview] non ordered composite distributor and IceT

John,

If you look more closely, you should see that the data is only distributed when 
transparency is on.  If everything is opaque, then everything stays where it 
is.  If I remember correctly, there is a flag in vtkOrderedCompositeDistributor 
that turns it to a pass-through filter.  It's implemented like this because 
it's more convenient than changing around the internal pipeline.  If you never 
have to do ordered compositing, you could just remove this filter.  Likewise, 
you can set the parallel render manager to do non-ordered compositing and just 
forget about the parallel k-d tree.

-Ken

From: "Biddiscombe, John A." <[email protected]<mailto:[email protected]>>
Date: Wed, 21 Sep 2011 19:55:19 +0000
To: "[email protected]<mailto:[email protected]>" 
<[email protected]<mailto:[email protected]>>
Subject: [Paraview] non ordered composite distributor and IceT


Can anyone point me to an example of a representarion which interacts with IceT 
in any n on standard way. Geometry and UGVolume Representations use a 
vtkOrderedCompositeDistributor and then IceT takes over.

I’d like toe skip the vtkOrderedCompositeDistributor (which is ok), but I’m not 
sure how to interact with IceT and see how it doe the image summation etc.

Are there any odd representations out there I can use as examples?

Thanks

JB

--
John Biddiscombe,                            email:biddisco @ cscs.ch
http://www.cscs.ch/
CSCS, Swiss National Supercomputing Centre  | Tel:  +41 (91) 610.82.07
Via Cantonale, 6928 Manno, Switzerland      | Fax:  +41 (91) 610.82.82

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