Classes in graphics cannot depend on classes in rendering. You can move your filter to hybrid.
Utkarsh On Oct 26, 2011, at 12:11 AM, Sohail Shafii <[email protected]> wrote: > Hi, > > I am currently trying to do some shader operations in a standard C++ filter. > This filter (inherits from vtkMultiBlockDataSetAlgorithm, resides in > VTK/Graphics) will be used to voxelize a polygonal object (basically the > result of the contour filter) and write the results to a 3D texture. > > I tried to do the following: > vtkXMLShader *xmlShader = vtkXMLShader::New(); > vtkGLSLShader *glslShader = vtkGLSLShader::New(); > > Which results in: > Undefined symbols for architecture x86_64: > "vtkXMLShader::New()", referenced from: > vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, > vtkInformationVector**, vtkInformationVector*)in > vtkRepulsiveForceFieldGenerator.cxx.o > "vtkGLSLShader::New()", referenced from: > vtkRepulsiveForceFieldGenerator::RequestData(vtkInformation*, > vtkInformationVector**, vtkInformationVector*)in > vtkRepulsiveForceFieldGenerator.cxx.o > ld: symbol(s) not found for architecture x86_64 > collect2: ld returned 1 exit status > > I'm going to guess that standard filters can't use code like this, and that > my filter should reside inside of the VTK/Rendering folder and follow the > examples in that folder. > > Thanks, > Sohail > _______________________________________________ > Powered by www.kitware.com > > Visit other Kitware open-source projects at > http://www.kitware.com/opensource/opensource.html > > Please keep messages on-topic and check the ParaView Wiki at: > http://paraview.org/Wiki/ParaView > > Follow this link to subscribe/unsubscribe: > http://www.paraview.org/mailman/listinfo/paraview
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