On 27/02/2012 12:59, Deij, Menno wrote:
I'd do something like this:view = GetRenderView() for angle in range(0,360,10): for rep in view.Representations: rep.Orientation = [angle,0,0] #rotate to your liking view.StillRender() view.WriteImage('image'+str(angle)+'.png', 'vtkPNGWriter', 1)
Thanks Menno. However I'm trying to rotate the objects in the scene and not the camera. I've got two objects side by side and I'd like to rotate both of them while keeping the camera still.
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