Lorenzo.

There is a LIC parameter that is responsible of the "heavy" feature when you pan, rotate, zoom, etc..

Look at the bottom of the "Display" tab of your object that use LIC: you will see the option "Use LIC when using LOD". This option is checked by default and makes LIC to recompute the rendering while your are moving the object.

Uncheck this option: LIC will be deactivated while you are changing the view and it will render the object only when you will release the mouse button. It may take a while before rendering occurs after mouse button release depending on a parameter in the settings: menu "Edit->Settings", select "Render View" and look at the value of the "Lock interactive render" parameter: it should be 2 (seconds) by default and you may set it to zero.

@David:
I think the surface vectors and surface flows filters are meant to
address this problem.
I have tested these filters together with the "Stream tracer with Custom source" filter, but I never succeeded in getting full streamlines on the curved surface of an aircraft. I think there is really a problem of projection in the Stream Tracer algorithm. I wonder if this projection is done as it is only a second order modification of the vector direction and it is not needed to follow a stream line in volume.

Richard.

lovecraft22 a écrit :
Thank you Richard.

The LIC seems heavy when you pan, zoom in or zoom out your geometry, not in 
generating the flow paths. What you get is actually really nice.

If there no way in getting good streamlines (as you pointed out I got short 
lines only) then the LIC is fine.

Maybe there's a way of generating that directly in openfoam, as there is for 
free flow streamlines.

Thank you again for your time.

Lorenzo


--
Richard GRENON
ONERA
Departement d'Aerodynamique Appliquee - DAAP/ACI
8 rue des Vertugadins
92190 MEUDON - FRANCE
phone : +33 1 46 73 42 17
fax   : +33 1 46 73 41 46
mailto:[email protected]
http://www.onera.fr

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